In Episode 53 of the Game Engine Podcast we discuss Sequels.
This week’s on-the-spot topic was inspired by a GDC vault piece on Gamasutra (link below) where writer’s for Portal 2 discussed designing the sequel to a game most people felt was complete. Andrew and Paul do the old two man podcast routine to discuss what makes for a sequel.
The link for the GDC talk can be found here:
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Super apologies for late post! We record them on time! We just suck at this posting! Also sorry if recording is a bit funny, we didn’t get an audio clean this week unfortunately.