After most of a year of coasting along, the Game Engine Podcast is getting a facelift. A new mission, new format, new length, and new… other things. In this episode we discuss the changes, the biggest of which is an actual mission statement: that “nothing is irrelevant to game design”.
2D or 3D? It’s a question that has plagued games since the dawn of Doom. We tackle this, talk a little too much about Diablo III and more on this week’s Game Engine Podcast.