“The Game Engine Podcast” is a podcast by game developers, about game development. Each week, we’ll be looking at some news and topics in the game development sphere, with an eye to using these to discuss the processes of game development itself.
The podcast is based in Sydney, Australia.
Saul Alexander is one of the founders of SeeThrough Studios. He worked as lead writer on Flatland: Fallen Angle which won the award for Best Writing at Freeplay 2012. Previously he wrote for “Hear Right Now” (a videogame designed to test children’s hearing) and Vet Lucie Disastrous, an adventure game. He also solo-developed Purgatorio for Lundum Dare 23 and was Writer/Audio Director on Game Jam 2013 game Managotchi. Saul has also been published on Gamasutra and in PC Powerplay.
Paul Sztajer has a background in software engineering and human computer interaction, and is the other founder of Seethrough Studios. Paul has created several games independently of SeeThrough including Tiny World: The Musical: The Game and the original Flatland: “Escape from Flatland”. In addition to his work around software, Paul has extensive experience in the realm of sketch comedy.