Episode 42: Marketing Paradigm

by bittersbbb on May 18, 2012

The dream of all game developers is to make good games that players can enjoy. But how do players find our beloved games. Because without players, our games might as well not exist. That and without players, earning a living doing game development is impossible.

Join us for episode 42 of The Game Engine Podcast to discuss The Marketing Paradigm where AndrewSaul and Paul are this week joined by Rebecca Fernandez [Twitter] (Convict Interactive), Paul Gray [Twitter] (Bubblegum Interactive) and Toto (Floating Man Games).

News for this week’s episode:

This week’s music is brought to us by Todd Tucker with a piece from his 2nd album: ‘Space Dragons’. You can find Todd’s work over at http://todd5747.bandcamp.com/

You can, as always, contact us through emailtwitterfacebook or google+. The episode can be found here on this lovely website, the RSS Feed or iTunes (which we would love some more ratings on if possible). If there’s somewhere you can’t find us but wish you could, let us know.

Don’t forget we are on the hunt for your music! (Details)

The Game Club episode will go up soon. Apologies again for the large delay on the episode also, we had to find someone else to make us sound good. On that note: Thanks to Angus O’Sullivan from Studio Ripple.

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We haven’t done enough announcements about this yet!!!

The Game Engine Podcast presents it’s second episode of the Game Club live tonight, the 14th of May2012, at 8pm AEST (GMT +10) sharp! We will gather around our webcams in a livestream to discuss and analyse Vessel by Strange Loop Games (http://www.strangeloopgames.com/)

You can join in the festivities over on our livestream on twitch.tv here: http://www.twitch.tv/gameenginepodcast

You can send this feedback, thoughts, analysis or points in the topic of this month’s Game Club game Vessel through to us via emailtwitterfacebook or google+ for us to read out and discuss on air and feedback provided through the live chat will also be given the same treatment.

The facebook event can also be found here: http://www.facebook.com/events/457958134229863/

We look forward to seeing you there!

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Episode 41: Pricing + the Value of Games

May 7, 2012

The cost of things has risen over the years. Why, I remember when petrol was 60cents a litre, but I don’t think anyone else remembers that oddly enough. Pricing for games in Australia in particular has always been difficult to gauge as our dollar has risen and fallen over the years. However with our dollar [...]

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Episode 40: Game Engines

May 1, 2012

Did you know in the Dark Ages game developers had to make computer games with a pestle and mortar? Technology has come a long way since then, and the vehicle of game development includes it’s tailor-made (or mass produced) engine to drive the game beyond the greatest stars~! For Episode 40 of the Game Engine [...]

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Episode 39: The Audio Paradigm

April 23, 2012

Have you ever stopped to just listen to the world? The background tracks of life itself? Well don’t worry too much about them, because we’re here to assault those flimsy bits on the sides of your head with our dreadfully nasally tones weekly. But more importantly, there is a facet of game development that aims [...]

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Game Engine Podcast Episode 38 – Game Club Q.U.B.E

April 16, 2012

So our first episode of the Game Engine Podcast Game Club went off with a bang. If the chat is right, it went off with twice as many bangs as there were bangs to begin with so we had this odd restart. And then had other technical difficulties. In short, unfortunately we have to release [...]

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Game Club Tonight!

April 12, 2012

The Game Engine Podcast: Game Club will air it’s first episode live tonight, the 12th of April 2012, at 8pm AEST (GMT +10) sharp! We will gather around our webcams in a livestream to discuss and analyse Q.U.B.E (Quick Understanding of Block Extrusion). You can join in the festivities over on our livestream on twitch.tv here: http://www.twitch.tv/gameenginepodcast You [...]

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Episode 37: Topics in Design

April 10, 2012

This week, Andrew (Moving Target Games) and Paul (SeeThrough Studios) wind back the clock in this episode back to the time when things were simpler, were in terrible audio quality and were without the melodic manly tones of Saul. With just the two of us again, we decided to pick our most loved, our most [...]

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Game Engine Podcast Game Club: Q.U.B.E

April 5, 2012

The Game Engine Podcast: Game Club will air it’s first episode LIVE on the 12th of April at 8pm. On the second Thursday of April Andrew, Paul and Saul will be discussing Q.U.B.E (Quick Understanding of Block Extrusion). On the Game Club we aim to pick a game for the month which we will play and [...]

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Episode 36: Show me the Money!

April 3, 2012

This week’s podcast was going to be the business paradigm, but then something interesting happened: SeeThrough Studios, represented this week by Saul Alexander, Anurag Dey and Paul Sztajer realised that they had an issue that many indies face: They had no money. Luckily, Epona Schweer (Indie Bits) was on-hand (to talk about the business paradigm), [...]

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