Nov 252012
 

As you may have noticed, the Game Engine Podcast has gone quiet for a while. We’ve stopped recording for various reasons, but are looking at some options for continuing the podcast. In the meantime, we’ve got 3 episodes and some iFest interviews that we never got around to posting (these episodes are at least 2 months old).

In this episode, Saul and Paul go all introspective, as we discuss a process for discovering the core of a project that we’d recently undergone for our Flatland project*. Along the way, we discuss the Second Project Effect as well.

*Note that shortly after this recording, we realised that the backlash of the Second Project Effect meant that we’d lost too much momentum to make a proper go at building Flatland. We subsequently split the team in two to build completely new projects as a palette cleanser, which has been fairly successful. We’re still wanting to come back to Flatland at some point, but we’re unsure as to when exactly this will happen. Regardless, I (Paul) feel that the exercise we describe here was well worth it and well worth posting.

Thanks to Jack Gillespie for cleaning up the audio as much as possible (sorry for recording on a dodgy voice recorder!).

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 Posted by at 1:46 am
Aug 202012
 

In Episode 55 of the Game Engine Podcast we discuss Studio Culture with the regular crowd of Andrew Bittman, Saul Alexander, Paul Sztajer and Dan Graf.

You can, as always, contact us through emailTwitterFacebook or Google+. This episode can be found here (of course!), as well as via the RSS Feed or iTunes (we would love more ratings and reviews!). If there’s somewhere you can’t find us but wish you could, let us know. Super apologies for late post! We record them on time! We just suck at this posting! Also sorry if recording is a bit funny, we didn’t get an audio clean this week unfortunately. Again apologies for being late! We’ve all caught up now though.

Again, apologies for being late. We’re hoping to catch up this week.

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Aug 112012
 

In Episode 54 of the Game Engine Podcast we discuss the representation of Gender in Games. Andrew and Paul are joined by Chloe Paul (twitter) to discuss gender in games based upon a recent Anita Sarkeesian (http://www.kickstarter.com/projects/566429325/tropes-vs-women-in-video-games/posts).

 

You can, as always, contact us through emailTwitterFacebook or Google+. This episode can be found here (of course!), as well as via the RSS Feed or iTunes (we would love more ratings and reviews!). If there’s somewhere you can’t find us but wish you could, let us know. Super apologies for late post! We record them on time! We just suck at this posting! Also sorry if recording is a bit funny, we didn’t get an audio clean this week unfortunately.

Again apologies for being late!

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Aug 082012
 

In Episode 53 of the Game Engine Podcast we discuss Sequels.

This week’s on-the-spot topic was inspired by a GDC vault piece on Gamasutra (link below) where writer’s for Portal 2 discussed designing the sequel to a game most people felt was complete. Andrew and Paul do the old two man podcast routine to discuss what makes for a sequel.

The link for the GDC talk can be found here:

You can, as always, contact us through emailTwitterFacebook or Google+. This episode can be found here (of course!), as well as via the RSS Feed or iTunes (we would love more ratings and reviews!). If there’s somewhere you can’t find us but wish you could, let us know.

Super apologies for late post! We record them on time! We just suck at this posting! Also sorry if recording is a bit funny, we didn’t get an audio clean this week unfortunately.

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Jul 252012
 

We finally reached a year!  Join us for our anniversary episode where regulars Andrew, Paul and Saul are joined by Dan Graf and Tim Taylor to discuss 3 things we’ve learned in the past 6-ish months about making games. We’re also joined through text by Paul Grey, who couldn’t make it but was able to send his thoughts through.

Apologies to listeners, but we had a second episode recorded with Rebecca Fernandez and Jens Schroeder on the same topic which was unfortunately lost. Our apologies to them also.

So a year on we’ve come to know more about ourselves. 54 weeks or so ago Andrew and Paul discussed the potential for a game development podcast and a year ago we began recording it. Saul joined us at Episode 4 and Dan at Episode 6 and magic happened week in and week out. As always a year is a good point of reflection, so we look into ourselves and discover what we’ve learned.

You can, as always, contact us through emailTwitterFacebook or Google+. This episode can be found here (of course!), as well as via the RSS Feed or iTunes (we would love more ratings and reviews!). If there’s somewhere you can’t find us but wish you could, let us know.

As always, thanks to Jordan D’arcy for the audio work, and thanks to Dan for pre-recording the informative intro!

Also, apologies for a very late post. I (Andrew) was going to write this one for the first time in forever but my body has an allergic reaction to Winter.

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Jul 162012
 

This week, Paul, Andrew and Saul (with the help of an intro by Dan!) step out of the Ordinary World and set off on a quest to examine The Hero’s Journey, that much trumpeted storytelling template that originates in the works of Joseph Campbell, famously expounded by Christopher Vogler and employed by the likes of George Lucas.

Is the Journey the be-all and end-all of storytelling? How relevant is it to games? Which famous game developer recently expressed his dislike of it? And what’s it got to do with shamans and their use of hallucinogenic substances? Find out, as we Cross the Threshhold.

A few links to media discussed on the show:

You can, as always, contact us through emailTwitterFacebook or Google+. This episode can be found here (of course!), as well as via the RSS Feed or iTunes (we would love more ratings and reviews!). If there’s somewhere you can’t find us but wish you could, let us know.

As always, thanks to Jordan D’arcy for the audio work, and thanks to Dan for pre-recording the informative intro!

Apologies for the late post – it seems I promised to write this and then completely forgot. For shame.

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Jul 052012
 

Gamification: it’s a wonderful word. And by wonderful I mean woefully defined. Join Andrew and Paul as we attempt to weave our way through this minefield of meanings.

You can, as always, contact us through emailtwitterfacebook or google+. This episode can be found here on this lovely website, as well as via the RSS Feed or iTunes (we would love some more ratings and reviews, if you please!). If there’s somewhere you can’t find us but wish you could, let us know.

Thanks again to Jordan D’Arcy for editing the podcast.

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 Posted by at 9:39 pm
Jun 292012
 

This time, Paul and guest Anurag (SeeThrough Studios) take Andrew for a spin as they discuss how dance relates to game design, stepping between the concepts of connections, leading/following, improvisation and pacing amongst others.

You can, as always, contact us through emailtwitterfacebook or google+. This episode can be found here on this lovely website, as well as via the RSS Feed or iTunes (we would love some more ratings and reviews, if you please!). If there’s somewhere you can’t find us but wish you could, let us know.

Thanks again to Jordan D’Arcy for editing the podcast.

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 Posted by at 12:27 pm
Jun 212012
 

This week, AndrewSaul and Paul are joined by Rebecca from Convict Interactive to discuss what happened last weekend at Supanova.

Supanova is a pop culture expo where SeeThrough Studios and Convict Interactive were joined by 6 other Sydney-based indie studios to show their wares. In this episode, we look at Supanova as a case study for showing your games in public places.

You can, as always, contact us through emailtwitterfacebook or google+. This episode can be found here on this lovely website, as well as via the RSS Feed or iTunes (we would love some more ratings and reviews, if you please!). If there’s somewhere you can’t find us but wish you could, let us know.

Thanks again to Jordan D’Arcy for editing the podcast.

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 Posted by at 11:48 pm
Jun 142012
 

This week, the Game Engine Podcast gets a special double episode as Andrew and Paul are joined by Ben Sand of Brainworth to discuss games for education. In this first episode, we discuss why the gaming medium is a great way to educate real-world skills.

Our action item for this week: What have games taught you?

You can, as always, contact us through emailtwitterfacebook or google+. This episode can be found here on this lovely website, as well as via the RSS Feed or iTunes (we would love some more ratings and reviews, if you please!). If there’s somewhere you can’t find us but wish you could, let us know.

Thanks again to Jordan D’Arcy for editing this week’s double header.

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 Posted by at 5:03 pm